2D Animation Pipeline
Unity 6 Animator + AnimationClip pipeline for 2D sprite projects convert Aseprite tags to…
Forged from real client work, proof attached. Pick a piece or take the whole system.
Browse the full catalog → Browse ready-made kits → Build your own set →Game QA physics, FPS and playtest
A game QA agent that validates maps and assets against a physics checklist, measures FPS, frame budget and thermals, runs touch-control playtests, and stress-tests edge cases. It produces nothing and accepts nothing on trust: maps, sprites and builds either clear the 12-item physics checklist and the FPS-and-thermal gate on baseline devices, or they go back with the failing items named.
Prices include 20% VAT. · Forged on real agency work · one-time, no lock-in
Inside the run · no black box
This agent builds nothing and approves or rejects everything. Maps face a 12-item physics checklist, builds face real devices and a 55 FPS floor, and the verdict comes back as one word with the proof attached.
game-qa · core
core active · 5 lines
Validating a new map's physics and render order before deploy
Measuring FPS, frame budget and thermals on baseline devices
Playtesting touch controls and accessibility
Checking sprite animation consistency
Stress-testing edge cases before a build ships
Drag time forward. Watch what stays.
Forever
That's what owning means.
ai writing tool: subscription
expired · access lostanalytics suite: subscription
expired · access lostdesign platform: subscription
expired · access lost(nothing left)
Catch physics and render bugs before players do
license: perpetualBuilds that hold 60 FPS and stay cool on real phones
license: perpetualAccessible, playable controls verified by playtest
license: perpetualA clear approve/reject gate before any build ships
license: perpetualsubscriptions expire · deeds don't
Pick a piece up. Watch it work.
Twelve-item asset-physics checklist run on every map hand-off
6 parts · one working system · ships instantly by email
Mobile game teams that need a hard quality gate before each build.
then this was forged for you.Universal by design: these run in any AI. Delivered in the open Agent Skills + MCP format (native in Claude); ChatGPT, Gemini, Cursor and Copilot adapt the same files their own way.
It covers the gating part of the role: every map hand-off runs the 12-item asset-physics checklist, builds get FPS, frame-budget and thermal telemetry on baseline devices, and touch controls go through thumb-zone playtests. What you still provide is the device access and the willingness to act on a REJECT verdict.
Measured gates only. A map either clears all 12 physics-checklist items or comes back with the failing items named; a build either holds the FPS and thermal targets on baseline devices or gets rejected. It accepts nothing on trust, including work from the other game agents.
No, by design it produces nothing. It is a pure validation gate: PASS or FAIL with named failures. Fixes go back to whoever made the asset: the level designer for maps, the art pipeline for sprites, engineering for code, which keeps the gate honest.
By email right after purchase: ready to run, downloaded instantly, no setup wait.
A one-time purchase; no subscription or hidden fees. VAT (20%) is included.
As a digital product, it can’t be refunded once downloaded. That’s why we show exactly what’s inside and who it’s for, right here.